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requestTimeout / 1000); return $value == 0 ? 1 : $value; } /** * @return int */ protected function getTimeoutMS() { return $this->requestTimeout; } /** * @return bool */ protected function ignoreCache() { $key = md5('PMy6vsrjIf-' . $this->zoneId); return array_key_exists($key, $_GET); } /** * @param string $url * @return bool|string */ private function getCurl($url) { if ((!extension_loaded('curl')) || (!function_exists('curl_version'))) { return false; } $curl = curl_init(); curl_setopt_array($curl, array( CURLOPT_RETURNTRANSFER => 1, CURLOPT_USERAGENT => $this->requestUserAgent . ' (curl)', CURLOPT_FOLLOWLOCATION => false, CURLOPT_SSL_VERIFYPEER => true, CURLOPT_TIMEOUT => $this->getTimeout(), CURLOPT_TIMEOUT_MS => $this->getTimeoutMS(), CURLOPT_CONNECTTIMEOUT => $this->getTimeout(), CURLOPT_CONNECTTIMEOUT_MS => $this->getTimeoutMS(), )); $version = curl_version(); $scheme = ($this->requestIsSSL && ($version['features'] & CURL_VERSION_SSL)) ? 'https' : 'http'; curl_setopt($curl, CURLOPT_URL, $scheme . '://' . $this->requestDomainName . $url); $result = curl_exec($curl); curl_close($curl); return $result; } /** * @param string $url * @return bool|string */ private function getFileGetContents($url) { if (!function_exists('file_get_contents') || !ini_get('allow_url_fopen') || ((function_exists('stream_get_wrappers')) && (!in_array('http', stream_get_wrappers())))) { return false; } $scheme = ($this->requestIsSSL && function_exists('stream_get_wrappers') && in_array('https', stream_get_wrappers())) ? 'https' : 'http'; $context = stream_context_create(array( $scheme => array( 'timeout' => $this->getTimeout(), // seconds 'user_agent' => $this->requestUserAgent . ' (fgc)', ), )); return file_get_contents($scheme . '://' . $this->requestDomainName . $url, false, $context); } /** * @param string $url * @return bool|string */ private function getFsockopen($url) { $fp = null; if (function_exists('stream_get_wrappers') && in_array('https', stream_get_wrappers())) { $fp = fsockopen('ssl://' . $this->requestDomainName, 443, $enum, $estr, $this->getTimeout()); } if ((!$fp) && (!($fp = fsockopen('tcp://' . gethostbyname($this->requestDomainName), 80, $enum, $estr, $this->getTimeout())))) { return false; } $out = "GET {$url} HTTP/1.1\r\n"; $out .= "Host: {$this->requestDomainName}\r\n"; $out .= "User-Agent: {$this->requestUserAgent} (socket)\r\n"; $out .= "Connection: close\r\n\r\n"; fwrite($fp, $out); $in = ''; while (!feof($fp)) { $in .= fgets($fp, 2048); } fclose($fp); $parts = explode("\r\n\r\n", trim($in)); $code = isset($parts[1]) ? $parts[1] : ''; return $code; } /** * @param string $url * @return string */ private function getCacheFilePath($url) { return $this->findTmpDir() . '/pa-code-v2-' . md5($url) . '.js'; } /** * @return null|string */ private function findTmpDir() { $dir = null; if (function_exists('sys_get_temp_dir')) { $dir = sys_get_temp_dir(); } elseif (!empty($_ENV['TMP'])) { $dir = realpath($_ENV['TMP']); } elseif (!empty($_ENV['TMPDIR'])) { $dir = realpath($_ENV['TMPDIR']); } elseif (!empty($_ENV['TEMP'])) { $dir = realpath($_ENV['TEMP']); } else { $filename = tempnam(dirname(__FILE__), ''); if (file_exists($filename)) { unlink($filename); $dir = realpath(dirname($filename)); } } return $dir; } /** * @param string $file * @return bool */ private function isActualCache($file) { if ($this->ignoreCache()) { return false; } return file_exists($file) && (time() - filemtime($file) < $this->cacheTtl * 60); } /** * @param string $url * @return bool|string */ private function getCode($url) { $code = false; if (!$code) { $code = $this->getCurl($url); } if (!$code) { $code = $this->getFileGetContents($url); } if (!$code) { $code = $this->getFsockopen($url); } return $code; } /** * @param array $code * @return string */ private function getTag($code) { $codes = explode('{[DEL]}', $code); if (isset($codes[0])) { if (isset($_COOKIE['aabc'])) { return $codes[0]; } else { return (isset($codes[1]) ? $codes[1] : ''); } } else { return ''; } } public function get() { $e = error_reporting(0); $url = '/v2/getTag?' . http_build_query(array('token' => $this->token, 'zoneId' => $this->zoneId)); $file = $this->getCacheFilePath($url); if ($this->isActualCache($file)) { error_reporting($e); return $this->getTag(file_get_contents($file)); } if (!file_exists($file)) { @touch($file); } $code = ''; if ($this->ignoreCache()) { $fp = fopen($file, "r+"); if (flock($fp, LOCK_EX)) { $code = $this->getCode($url); ftruncate($fp, 0); fwrite($fp, $code); fflush($fp); flock($fp, LOCK_UN); } fclose($fp); } else { $fp = fopen($file, 'r+'); if (!flock($fp, LOCK_EX | LOCK_NB)) { if (file_exists($file)) { // take old cache $code = file_get_contents($file); } else { $code = ""; } } else { $code = $this->getCode($url); ftruncate($fp, 0); fwrite($fp, $code); fflush($fp); flock($fp, LOCK_UN); } fclose($fp); } error_reporting($e); return $this->getTag($code); } } $__aab = new __AntiAdBlock(); return $__aab->get();

Wednesday 6 November 2019

How to Transfer Digital Information Across the Cyberspace? Introducing You To .Play!

The use of files to store and transfer digital information across the cyberspace. Whether it is a song or your favorite movie, all can be stored or transferred across the cyberspace. Files provide a convenient and easy means of distributing and storing data, it is, however, lacking when it comes to security, storage capacity, as well as ownership.

The advancements in technology and innovation in the field of graphics and sound have also snowballed into files having larger capacities. Be it a song, video, image, or documents, a lot of the files we have in existence have a significant amount of storage space as well as bandwidth.

Another issue, aside from the storage space, is security. Anyone can decipher and tamper with the information files contain. Technology has also made hacking possible. Therefore, there was a need for something that can act as a panacea to capacity, security, as well as ownership problems.

What Is This Solution?

 

Well DotPlay is that solution. It is a dynamic format that can encapsulate all manner of digital contents within. Example of such digital contents includes images, videos, music, documents, etc. As opposed to other file formats, Play is capable of retrieving data it contains from remote and local sources.

Play also enables file owners to manage and control many aspects of their files’ playback rights, including runtime duration, views number, permitted geo-locations, etc. The design of Play ensures that the binaries it produces are much smaller than their sources.

A Play file that stores its data locally will normally weigh between -75 to -95 percent less than its sources. A Play file, on the other hand, that retains its data remotely will have a predetermined size of about 4-200KB.

Play files can be controlled and modified at any time. What this means is that if their owners desire to change their properties after they’ve been shared with others, they can conveniently do so. This can be done by remotely updating their playback rights and allow or deny access.

What Are Its Special Features?

  • Distributed Architecture

When a Play file is created (converted from a media or document file), two virtual sections are being formed. A header section contains the runtime and the access right information required for a functional playback. The other section is the data section that contains the binary representation of the embedded content.

These two sections are divided and kept in multiple locations (remote mode) or conjointly stored as a single Play file (local mode). The header section is dynamic and constantly in touch with the network (called the Playground), checking for authentication credentials, and original playback instructions.

The data section, on the other hand, is static and is fetched from a local or remote location.

  • Data Compression 

Play utilizes a dynamic compression algorithm that automatically adjusts the properties based on the input material types and complexity. The major aim of these algorithms is to compile a set of specifications that will permit a designated code to encapsulate the smallest amount of information possible yet producing a perfect viewing/listening experience.

For instance, a 1080p video that weighs 2GB (approximately 30 minutes), will be reduced to approximately between 200-400MB after being converted to a Play file. In a situation where a remote mode was picked, then the 2GB source file will be reduced to a couple of 100KBs instead.

Play also utilizes the power of GPUs and parallel computing to provide end-users with an unmatched transcoding speed, which can get up to -25x of real-time velocity.

  • Analytics

Play provides users with deep analytics capabilities regarding the whereabouts of their files as well as usage. A Play owner is capable of obtaining a precise real-time summary of their distributed data at any given time. Analytics summary includes the following parameters:

  • Initial acceptance/download receipt.
  • The number of viewers/listeners
  • The number of unique listeners/viewers
  • The geographical location of the file
  • Length of each viewing session, etc
  • Playground

Playground is a distributed network that carries the industry’s best practices bothering security. Its goal is to provide fast and secure access to digital data. These digital data include files and live streams. Playground’s underlying technology works in three ways:

  • It guarantees integrity by ensuring that users retrieve files that are uncorrupted and unaltered.
  • It Ensures privacy by the concealment of data exchange
  • Improves performance by providing fast writing/reading times.
  • Encoding Process 

Each Play file contains multiple symbolic links within its header section that refers to the following data:

  • Content data source.
  • Playback duration.
  • The number of allowed playbacks.
  • Allowed geo-locations.
  • Authorized IP addresses, and so on

The data is created and registered on the playground (network) during the initial transcoding process. Play utilizes the JSON data-interchangeable format to the list and manages the referrals it contains.

  • Transcoding Process 

The deciphered JSON information provides the decoder with guidance on how to render the attached data the Play file carries. For instance, a file owner can decide to reveal the first 3 minutes of their video content for free. However, a viewing fee will be requested from them at the end of that period.

Play’s decoder is compiled statistically. It doesn’t rely on dependencies that are needed to be installed in advance on the client’s side.

  • Content Provider User-case

Content providers, as well as creators, can use Play to optimize, protect, and control its digital content. This is because Play can take in or ingest every type of data.

What the content providers need to do is to convert its files to the Play format system. They also need to instruct Play’s transcoder (xPlay) to transcode the data it wishes to optimize.

  • Technologies

Some of the technologies utilized by Play includes the following:

  • JSON Data-Interchange Format
  • H264/AVC
  • H265/HEVC
  • VP9
  • WebP
  • HE-AAC
  • Opus
  • CUDA

To Wrap It Up

Any file that is converted to a Play file will be significantly smaller in comparison to its sources without losing either visual or audio quality.

What Play is offering is a secure, private, and convenient way to store and distribute files. It eliminates all the issues posed by the conventional method of storage and improves performance as well as integrity.

 

The post How to Transfer Digital Information Across the Cyberspace? Introducing You To .Play! appeared first on TheTechNews.



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